Its also why keeping your Essence not maxed for the damage reduction is key. I don’t think so which is why I run Unity. Ive got a vault packed with Ancestral Rares, Legendaries, and Uniques, plus Aspects. Right now, Im a level 88 Necromancer in Torment world tier. Things I do not know: I do not know if necromancers gain innate 30% damage reduction like their melee counterparts. 38 minutes ago &0183 &32 (Image credit: Blizzard) Heres a mystery for ya. The moment I stop swiping and gaining HP, its normally downhill from there. However, only a Necromancer traveling through the higher difficulty World Tiers have a chance to add these items. Acting as the next step above Legendary gear, Unique items are found from rare enemy drops. I don’t always ‘click on monster sprite’. Every Unique gear piece for the Necromancer in Diablo IV are exclusive class items that you can find for perhaps the strongest possible gear. There are times too when its chaotic, i stutter step hold position and swipe. Stun during the start of Poison phase and swipe away. Do this during the “Physical phase” of convention of elements. If your essence is full, quickly summon Skeleton mage near the pack of monster you want to kill. I don’t stand still and attack (see innate damage reduction below)Ģa Your Essence should be as empty as possible before you start your damage rotationĢc) If Essence is 80%-100% quickly right click to dump via Skeleton mage. ![]() The rotation is as follow (at least the mindset of making this build work) You need to auto cast via numlock your command skeletons (Look up YouTube numlock).I run Poisonmancer too and it seems your skill choice is sub optimal. I’m not an experienced player, the last time I played seasons was when Unhallowed Demon Hunter set was released but let me share my experience for this season. I do not know why your simulacrums are dying early.
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